Nick Baker

nickmbaker1@gmail.com
background image of street underpass

Projects

Professional, personal, and academic works done solo or in teams of various sizes. Click the displays to see more in-depth info about what I contributed to each project.

Artwork

Various pieces of art I've done in the past few years. Some of these works are large physical pieces, some are small sketchbook pages, and some are digital.

Level Design

I started doing level design as a hobby in 2014 with Team Fortress 2. Since then, I have expanded my skillset to a varity of design ideas, and I've also done some professional work with the map .

Big city with holographic sign that reads Headbang Hospital.

That Damn Goat

Professional

May 2021 - Present

Level designs and art for a chaotic 4 player party game, devloped at MAGIC Spell Studios at RIT.

Big city with holographic sign that reads Headbang Hospital.

Headbang Hospital

Academic/Personal

Sep - Dec 2021

A fanart-environment built with Unreal 5 and Blender based on Velan Studio's "Knockout City".

Davey Jones ghost character in front of pirate bay.

Cursed Cove

Professional

Apr - Oct 2018

A Team Fortress 2 map developed by a team of 12, bought and featured by Valve Software in the Halloween 2018 event.

Scarlet Meadow character and logo in front of city

Scarlet Meadow

Academic/Personal

Feb - May 2020

A 2D platformer, beat-em-up with hand-drawn animation and a custom level editor tool, all built in C# and Monogame.

An orange yoga ball in front of a multicolored fitness center.

Future Fitness

Academic/Personal

Oct - Dec 2020

A 3D modeled, artistic environment design project built using Maya and Unity.

Pixelated car on race track.

The Urban Underdog

Academic/Personal

Nov - Dec 2020

My own 3D graphics engine, randomly generated racetracks, and more in this browser based racing game developed entirely in Javascript!

1930's Queen Elizabeth character in TF2 map

Queen Elizabeth III in "A Royal Pain in the Arse"

Personal

Feb - Apr 2018

Traditional, hand-drawn animated characters brought into a Team Fortress 2 map as a boss fight.

Electra character and Neon Pong logo

Neon Pong

Academic/Personal

Apr - May 2019

A side-scrolling, back-and-forth, singleplayer fighting game developed using Java, built-in Java libraries, and hand-drawn animation.

Neon Heights logo

Neon Heights

Personal

Feb 2019 - Current

A local and online multiplayer game currently being developed in Unity.

Character with purple pony tail and yellow electricity between her hands
"Electra is Powered Up"
, Digital, Jan 2021
A Fall Guy and Penguin dancing in front of a snowy background
"Fall Guys Happy Holidays Fan Animation"
, Hand-drawn and digital, Dec 2020
My character sketches from 2019
"2019 Sketch Collage"
, Pencil converted to digital, 2019
Cartoon characters rendered realistically in an alleyway
"Cartoons in the City"
, Gouache, May 2018
Apples and bananas in a still life painting
"Fruitful of Flavor"
, Oil, Dec 2017
Observational pencil drawing of a wooden pepper shaker and glass olive oil bottle
"Pepper and Olive Oil"
, Pencil, Dec 2017
Observational pencil drawing of almonds in a glass jar
"Almonds in a Jar"
, Pencil, Dec 2017
An orthographic ink drawing of a city, following a pattern of red and black buildings
"Imperfect City"
, Pen and Ink, Jan 2018
Industrial studies in red pen. Train cars, silos, and bridges!
"Steam City"
, Red Pen, Oct 2018
Monkey's in space.
"Epic Space Monkeys"
, Pencil drawing, digital painting, Nov 2019
Jet from Lethal League in rollerblades
"Jet from Lethal League Blaze"
, Pencil drawing, digital painting, Aug 2019
Big city with holographic sign that reads Headbang Hospital.

That Damn Goat

Professional

May 2021 - Present

Level designs and art for a chaotic 4 player party game, devloped at MAGIC Spell Studios at RIT.

Big city with holographic sign that reads Headbang Hospital.

Headbang Hospital

Academic/Personal

Sep - Dec 2021

A fanart-environment built with Unreal 5 and Blender based on Velan Studio's "Knockout City".

Davey Jones ghost character in front of pirate bay.

Cursed Cove

Professional

Apr - Oct 2018

A Team Fortress 2 map developed by a team of 12, bought and featured by Valve Software in the Halloween 2018 event.

An orange yoga ball in front of a multicolored fitness center.

Future Fitness

Academic/Personal

Oct - Dec 2020

A 3D modeled, artistic environment design project built using Maya and Unity.

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Pl Loco

Nov 2018 - Current

An experiment with very angular geometry, crazy heights/platforming, winding pathways, and a big city aesthetic in Team Fortress 2. The map reached a playable alpha state in January, 2021.

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Vsh Falling Water

July - Aug 2018

An interpretation of Frank Lloyd Wright's "Falling Water" house design, built for the asymmetrical, arena gamemode "Versus Saxton Hale." A minimal amount materials were used for simplicity, stylization, and optimization.

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Koth TF2Craps (Queen Elizabeth III)

Feb - Apr 2018

A symmetrical, King of the Hill map that features a hand-drawn animated boss fight in the center of the map. The layout was designed with the boss' moveset in mind. Read more about the boss

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De Chug

Dec 2017 - Current

A Counter Strike: Global Offensive map with wacky angles and more complicated routes and sites than normal maps. For instance, the B site is stacked, meaning players can plant on the top or bottom, which I have not seen done for a bombsite before. The map is playable and I work on it whenever my friends and I feel like playtesting it.

View on Steam Workshop

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MvM Havana

May - July 2017

Collaboration with Jess "Muddy" Dabbs, a Team Fortress 2 map set in Havana, Cuba. Players must fight off waves of invading robots. We wanted to see how Cuban architecture could fit into the TF2 art style.

View on Steam Workshop

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De Tuggernaug

Dec 2016

A Counter Strike: Global Offensive map with experimental height differences and a stretched layout. The overall design is very thin and elongated on one axis. The name is like "Juggernaut" but spelled wrong and with the first and last letters swapped. People thought it was funny so it stuck.

View on Steam Workshop