Nick Baker

nickmbaker1@gmail.com
background image of street underpass

Projects

Professional, personal, and academic works done solo or in teams of various sizes. Click the displays to see more in-depth info about what I contributed to each project.

Big city with holographic sign that reads Headbang Hospital.

That Damn Goat

Professional

May 2021 - Present

Level designs and art for a chaotic 4 player party game, devloped at MAGIC Spell Studios at RIT.

Big city with holographic sign that reads Headbang Hospital.

Headbang Hospital

Academic/Personal

Sep - Dec 2021

A fanart-environment built with Unreal 5 and Blender based on Velan Studio's "Knockout City".

Davey Jones ghost character in front of pirate bay.

Cursed Cove

Professional

Apr - Oct 2018

A Team Fortress 2 map developed by a team of 12, bought and featured by Valve Software in the Halloween 2018 event.

Scarlet Meadow character and logo in front of city

Scarlet Meadow

Academic/Personal

Feb - May 2020

A 2D platformer, beat-em-up with hand-drawn animation and a custom level editor tool, all built in C# and Monogame.

An orange yoga ball in front of a multicolored fitness center.

Future Fitness

Academic/Personal

Oct - Dec 2020

A 3D modeled, artistic environment design project built using Maya and Unity.

Pixelated car on race track.

The Urban Underdog

Academic/Personal

Nov - Dec 2020

My own 3D graphics engine, randomly generated racetracks, and more in this browser based racing game developed entirely in Javascript!

1930's Queen Elizabeth character in TF2 map

Queen Elizabeth III in "A Royal Pain in the Arse"

Personal

Feb - Apr 2018

Traditional, hand-drawn animated characters brought into a Team Fortress 2 map as a boss fight.

Electra character and Neon Pong logo

Neon Pong

Academic/Personal

Apr - May 2019

A side-scrolling, back-and-forth, singleplayer fighting game developed using Java, built-in Java libraries, and hand-drawn animation.

Neon Heights logo

Neon Heights

Personal

Feb 2019 - Current

A local and online multiplayer game currently being developed in Unity.